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Welcome to the BTPro OpenTTD Community

This community was build around the game: OpenTTD
OpenTTD is an (Free) open source simulation game based upon Transport Tycoon Deluxe


 

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-BTPro.nl- #31 - CARGO Goal - 300.000 units |RANDOM map|START-GOAL:

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!!! BTPro Client Latest Update: the 18th of Juli 2024 !!!
!!! Current OpenTTD Version: 14.1 !!!

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TOPIC:

BTPro Client Suggestions 9 years 11 months ago #3834

double click (actually two rapid consequent clicks) on the "get token" button,
causes client to crash with segfault.

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Last edit: by Silly Sad.

BTPro Client Suggestions 9 years 11 months ago #3835

acknowledged. thanks for reporting :)

Edit: fixed (more a workaround) in version G-14406, available here
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Last edit: by ST2.

you are welcome 9 years 11 months ago #3839

TOP-12th at The Beta Family :)

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BTPro Client Suggestions 9 years 10 months ago #3850

90 degree turns.

I hate it to see 90 degree turns, is there a reason why this is enabled in the servers?
I would suggest disabling trains to make these turns, because 90 degree turns are not realistic

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BTPro Client Suggestions 9 years 10 months ago #3851

90 degree turns are a server setting, not from client ^^

but anyway they were already enabled when I joined BTPro team :)
but you can always make that suggestion in the correct place: Suggestions & Feedback

I agree that 90 degree turns look ugly and unrealistic but maybe are enabled to new players, since allows it. Anyway, you only use them if you want :P
The following user(s) said Thank You: NL1FRL1Jouke
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BTPro Client Suggestions 9 years 10 months ago #3852

Now, that last part isn't entirely true.

Let's say you play on a CV server, where breakdowns are enabled on BTPro.

You have a normal 2x7 station and you want (forced) depot on the way out of that station. You can't, because with 90 degree turns enabled, trains turn around, go to the depot and then can't get back to the station, having to go to the nearest turning point, which could be a station halfway across the map.

Now, if you play at BTPro long enough, you get used to this, so you make the (forced) depots on the way into stations. But besides that some players, even experienced ones, don't know that this happens, it also gives you a slightly lower profit on every train, because forced depot before delivery makes that the cargo is in transit longer.

I completely agree, even though this is the wrong place, with disabling 90 degree turns.
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