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Welcome to the BTPro OpenTTD Community

This community was build around the game: OpenTTD
OpenTTD is an (Free) open source simulation game based upon Transport Tycoon Deluxe


 

!!! Please note that a few servers have been shut-down !!!
Most of the times these servers were doing nothing (no players),
that's why I've decided to slim down the number of OpenTTD servers running.

I have made a selection to keep the most popular servers online.
If you miss a OpenTTD server that you REALLY played a lot, please do post
in the forums. I will then check if I can get it back online!

I'm trying to work from now on with only 1 physical server to
run all OpenTTD instances!

The following servers have been shut down recently:

1, 2, 6, 7, 9, 10, 11, 12, 13, 15 & 18

Frank



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Screenshot created 34 Minutes ago on server:
-BTPro.nl- #5 - LONG GOAL - 1000MIL|DESERT|2000-GOAL|15SHPS:

OpentTTD Screenshot



Make sure to download the newest version of the BTPro OpenTTD Client from the "BTPro OpenTTD Client Talk" Forum!

!!! BTPro Client Latest Update: the 27th of September 2023 !!!
!!! Current OpenTTD Version: 13.4 !!!

Goto the "BTPro OpenTTD Client Talk" forum to download the client and leave a message if it's working for you



Currently we have 4 Server Operators:

Frank, ST2, Wacko1976, Inscius!

We are badly looking for moderators!

Want to be part of the team?! Want to help?! Read below...


 
NOTE:
Admins will act on the basis that ALL players know the game and it's mechanics.
We think that no one goes to an online game without first some practice and know how to play it.
Companies without registered nicknames (as shown in Client List) on it, can be reset without warning!
To learn OpenTTD mechanics, there is a forum/wiki and... a Single Player mode!!
Practice before playing on BTPro, and if you decide to start, READ THE RULES first.


 
If you wish to become part of the BTPro Server Operator family, ensuring that the rules are upheld with fairly and justly,
the willingness to teach new players on how to play the game and to make sure BTPro is one of the most relaxed,
entertaining servers out there for OpenTTD then apply in the Moderator Applications section below!

Also do not hesitate to ask us a question in the forums or when you see us online on one of the servers!

Happy Gaming!

TOPIC:

Re: BTPro Client Suggestions 11 years 1 month ago #1729

mrevian wrote: Please openttd-client for Linux
:kiss::kiss::kiss:


voted, i am linux user too :)

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Re: BTPro Client Suggestions 11 years 1 month ago #1730

well, still can be used in Linux/Mac using Wine .

:)
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Re: BTPro Client Suggestions 11 years 1 month ago #1733

A portable version of the client in on the way. Currently don't have much time to put in it. Be patient.

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Re: BTPro Client Suggestions 10 years 11 months ago #1831

Hi there. First, I'm voting for Linux client too.
Second, aren't you violating GPL license? You must provide source code for your work that's based on OpenTTD. If you do, then (I guess) there will be no problems with compiling your client on Linux.

And, if you can, providing stand-alone .patch is good, so if I, for example, make .PKGBUILD for Arch Linux or ebuild for Gentoo, there will be possibility to download openttd sources from distro's mirrors and only apply your patch.

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Last edit: by Obey-Kun.

Re: BTPro Client Suggestions 10 years 11 months ago #1832

Hello :-)

I don't know if you noticed it, but the source code is actually included in the download of the client. The file in which the source code is present is a DIFF file (which is a patch file).

So, short answer: NO :-) we are fully compliant with the license :-)

Best regards,

Frank
Server Admin

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Re: BTPro Client Suggestions 10 years 11 months ago #1833

hi :)

as Frank said, code changes are included (diff file), wich respects fully OpenTTD license.

As said here , it's a special BTPro OpenTTD 1.3.0 client for Windows. About Linux/mac versions, there's the problema of dependencies - solution is --enable-static, wich I'm still trying to figure it out :D.

Anyway, I'm working on making a diff file that can be applied and code compiled later among all OS's.
The current one uses some Wininet functions, making it Windows specific, but still possible to execute the exe under Linux and mac using Wine. I'll include the OS cross compatible diff file, when complete :)

Enjoy the games
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