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Advanced Railways 10 years 3 weeks ago #2700

Hello everyone, just wanted to discuss advanced rail road track layouts.

-I usually connect all my routes together. usually with a high way from one side of the map to the other. I connect my stations to the this 'main road' using simple 3way/4way crosses. I have also only used the basic signals until a few days ago.

-As I've learned what all the signals do and how they function (by wiki & trial and error) I can now implement them into my systems. So now I'm open for new designs of my rail roads!! I have messed about with my old system and figured out how to use Entry/Exit signal for my stations, as-well as using Path signals on my 3way T-crosses to make it faster and better. I still think the basic signal is to be used along one way paths, I see no reason for a path signal where there's only 1 option for the train.

-But the 4way cross have always been a problem, I've never found a perfect system. Think of a Roundabout. Every entrance must be able to exit thru all the other 3 paths. And multiple trains must be able to use it at once. So one can travel South-East while one goes South-North, and another goes North-East ect, all without waiting for each-other.





Whats your system? what signs do you use? What are your ideas?

-Kimmaz
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Advanced Railways 10 years 3 weeks ago #2701

A few images of some 4way crosses if messed about with:


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Advanced Railways 10 years 3 weeks ago #2702

2x45 degree turns = no no


wiki.openttdcoop.org/Main_Page


read through that site
//Magnus 'Saber' Jonsson
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Last edit: by Saber.

Advanced Railways 10 years 3 weeks ago #2703

I took a look at the different pictures over at wiki.openttdcoop.org/Junctionary And id say most of them uses 2x45degree turns!! and also alot of them take up VERY large area's.

Due to the upkeep of tracks/roads (atleast in singleplayer) And the fact that your not alone in multiplayer, Id like to use as few peaces of track as possible, aswell as keeping it compact!

Thx for the link tho,, maby ill pick up a few tips from that site!

The point if the 4-way cross is that all my trains will most likely pass it every month ingame time. And that they are able to simultaneously. Its way faster when NO trains are waiting. I can live with the slow down of a few turns.
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Last edit: by kimmaz.

Advanced Railways 10 years 3 weeks ago #2704

What server u play on?

I wrote a novel but when i posted it i came to main page of this forum so i CBF to retype it. Id rather take it live in game :D

//Saber
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Last edit: by Saber.

Advanced Railways 10 years 2 weeks ago #2710

I did an saved example for you, may be it ll clarify u mind. Hope it's help.

Well, the forum isn't showing my attachment so you can donwload here .

Just load it on OpenTTD V1.3.3



To explain... With little modifications:

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Last edit: by Francine.
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