Welcome, Guest
Username: Password: Remember me

TOPIC:

Advanced Railways 10 years 8 months ago #2722

i was out of money.. only had 500 gbp xD¨¨

S curve is straight right left.. thats a good S.. but the bad S curves are when u do straight right left right



picture shows a good and bad S curve.. where both trains should usually be going 160km/h but the bottom one has too early double-S curve



Those are 111km/h curves with normal trains (non-monorail)
//Magnus 'Saber' Jonsson
The following user(s) said Thank You: Francine
  • Saber
  • Saber's Avatar
  • Offline
  • Premium Member
  • Premium Member
  • FrankerZ
  • Posts: 137
  • Thank you received: 34

Please Log in or Create an account to join the conversation.

Last edit: by Saber.

Advanced Railways 10 years 8 months ago #2723

Did a new one that looks like yours and works the same but without major slowdowns

//Magnus 'Saber' Jonsson
  • Saber
  • Saber's Avatar
  • Offline
  • Premium Member
  • Premium Member
  • FrankerZ
  • Posts: 137
  • Thank you received: 34

Please Log in or Create an account to join the conversation.

Advanced Railways 10 years 8 months ago #2724

If I really have to use 4 way crossings I use something almost identical to Sabers 2 lane junction.

2x2 4-way crossings should be avoided in a competitive game, as it is usualy to much work to be worth the benefit. Your last roundabour is nice, but why would you do it that way? trains that want to go left take a quite large detour and it takes more space than sabers cross?

Please Log in or Create an account to join the conversation.

Advanced Railways 10 years 8 months ago #2725

the benefits are only fancy railing and nothing else.. these merges causes jams and not only for one train but many.. u could do this but u have to do it biger to not make blockages everywhere where there will be jams...

in a competitive game u want straight lines and simple ones that doesnt cause jams.. hubs without merges and 2-1-2 / ro-ro stations
//Magnus 'Saber' Jonsson
  • Saber
  • Saber's Avatar
  • Offline
  • Premium Member
  • Premium Member
  • FrankerZ
  • Posts: 137
  • Thank you received: 34

Please Log in or Create an account to join the conversation.

Last edit: by Saber.

Advanced Railways 10 years 8 months ago #2726

Thanks everyone. I never paied attention on those strategies.

With this new knowedge about S curves i did something that looks like work pretty fine... But don't know if ll be praticable in a competitive game.

Please guive you avaliation.

Download Saved Game

Screen Shot:

Please Log in or Create an account to join the conversation.

Advanced Railways 10 years 8 months ago #2727

There are a lot of corners in there that are way worse than the S-curves.

And as Andreas and Saber already pointed out, there's no way any 4-way junction will work properly in a competitive game. I do however get the attraction of those big junctions. I love to build big networks with those junctions and big stations in single player or LAN coop for fun and fancy railing.

As far as effectiveness and efficiency, I really doubt you can make one that's significantly better than Saber's one.
  • vGelder
  • vGelder's Avatar
  • Offline
  • BTPro RETIRED Moderator
  • BTPro RETIRED Moderator
  • Posts: 221
  • Thank you received: 55

Please Log in or Create an account to join the conversation.

Time to create page: 0.059 seconds
Best hosting deal on hostgator coupon or play poker on party poker
Copyright 2020 Advanced Railways - Page 3 - BTPro - OpenTTD Community.