Welcome, Guest
Username: Password: Remember me


Welcome to the BTPro OpenTTD Community

This community was build around the game: OpenTTD
OpenTTD is an (Free) open source simulation game based upon Transport Tycoon Deluxe



Please take a look at BTPro's VIP Membership

BTPro VIP Membership Logo

Please click here for more information or to sign-up.


 

Screenshot created 3 Minutes ago on server:
-BTPro.nl- #12A CITYBUILDER - 8000pop|TEMPERATE|1980-GOAL|NOBRK|NOAIR:

OpentTTD Screenshot



Make sure to download the newest version of the Modified OpenTTD Client from the "BTPro OpenTTD Client Talk" Forum!

!!! BTPro Client Latest Update: the 18th of Juli 2024 !!!
!!! Current OpenTTD Version: 14.1 !!!

Goto the "BTPro OpenTTD Client Talk" forum to download the client and leave a message if it's working for you



Currently we have 4 Server Operators:

Frank, ST2, Wacko1976, Inscius!

We are badly looking for moderators!

Want to be part of the team?! Want to help?! Read below...


 
NOTE:
Admins will act on the basis that ALL players know the game and it's mechanics.
We think that no one goes to an online game without first some practice and know how to play it.
Companies without registered nicknames (as shown in Client List) on it, can be reset without warning!
To learn OpenTTD mechanics, there is a forum/wiki and... a Single Player mode!!
Practice before playing on BTPro, and if you decide to start, READ THE RULES first.


 
If you wish to become part of the BTPro Server Operator family, ensuring that the rules are upheld with fairly and justly,
the willingness to teach new players on how to play the game and to make sure BTPro is one of the most relaxed,
entertaining servers out there for OpenTTD then apply in the Moderator Applications section below!

Also do not hesitate to ask us a question in the forums or when you see us online on one of the servers!

Happy Gaming!

TOPIC:

Advanced Railways 10 years 9 months ago #2700

Hello everyone, just wanted to discuss advanced rail road track layouts.

-I usually connect all my routes together. usually with a high way from one side of the map to the other. I connect my stations to the this 'main road' using simple 3way/4way crosses. I have also only used the basic signals until a few days ago.

-As I've learned what all the signals do and how they function (by wiki & trial and error) I can now implement them into my systems. So now I'm open for new designs of my rail roads!! I have messed about with my old system and figured out how to use Entry/Exit signal for my stations, as-well as using Path signals on my 3way T-crosses to make it faster and better. I still think the basic signal is to be used along one way paths, I see no reason for a path signal where there's only 1 option for the train.

-But the 4way cross have always been a problem, I've never found a perfect system. Think of a Roundabout. Every entrance must be able to exit thru all the other 3 paths. And multiple trains must be able to use it at once. So one can travel South-East while one goes South-North, and another goes North-East ect, all without waiting for each-other.





Whats your system? what signs do you use? What are your ideas?

-Kimmaz
  • kimmaz
  • kimmaz's Avatar Topic Author
  • Offline
  • New Member
  • New Member
  • Posts: 10
  • Thank you received: 0

Please Log in or Create an account to join the conversation.

Advanced Railways 10 years 9 months ago #2701

A few images of some 4way crosses if messed about with:


  • kimmaz
  • kimmaz's Avatar Topic Author
  • Offline
  • New Member
  • New Member
  • Posts: 10
  • Thank you received: 0

Please Log in or Create an account to join the conversation.

Advanced Railways 10 years 9 months ago #2702

2x45 degree turns = no no


wiki.openttdcoop.org/Main_Page


read through that site
//Magnus 'Saber' Jonsson
  • Saber
  • Saber's Avatar
  • Offline
  • Premium Member
  • Premium Member
  • FrankerZ
  • Posts: 137
  • Thank you received: 34

Please Log in or Create an account to join the conversation.

Last edit: by Saber.

Advanced Railways 10 years 9 months ago #2703

I took a look at the different pictures over at wiki.openttdcoop.org/Junctionary And id say most of them uses 2x45degree turns!! and also alot of them take up VERY large area's.

Due to the upkeep of tracks/roads (atleast in singleplayer) And the fact that your not alone in multiplayer, Id like to use as few peaces of track as possible, aswell as keeping it compact!

Thx for the link tho,, maby ill pick up a few tips from that site!

The point if the 4-way cross is that all my trains will most likely pass it every month ingame time. And that they are able to simultaneously. Its way faster when NO trains are waiting. I can live with the slow down of a few turns.
  • kimmaz
  • kimmaz's Avatar Topic Author
  • Offline
  • New Member
  • New Member
  • Posts: 10
  • Thank you received: 0

Please Log in or Create an account to join the conversation.

Last edit: by kimmaz.

Advanced Railways 10 years 9 months ago #2704

What server u play on?

I wrote a novel but when i posted it i came to main page of this forum so i CBF to retype it. Id rather take it live in game :D

//Saber
//Magnus 'Saber' Jonsson
  • Saber
  • Saber's Avatar
  • Offline
  • Premium Member
  • Premium Member
  • FrankerZ
  • Posts: 137
  • Thank you received: 34

Please Log in or Create an account to join the conversation.

Last edit: by Saber.

Advanced Railways 10 years 9 months ago #2710

I did an saved example for you, may be it ll clarify u mind. Hope it's help.

Well, the forum isn't showing my attachment so you can donwload here .

Just load it on OpenTTD V1.3.3



To explain... With little modifications:

Please Log in or Create an account to join the conversation.

Last edit: by Francine.
Time to create page: 0.075 seconds
Best hosting deal on hostgator coupon or play poker on party poker
Copyright 2020 Advanced Railways - BTPro - OpenTTD Community.