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Welcome to the BTPro OpenTTD Community

This community was build around the game: OpenTTD
OpenTTD is an (Free) open source simulation game based upon Transport Tycoon Deluxe


 

!!! SERVER HAVE BEEN UPGRADED TO 14.1 (Finally :-) ) !!!
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Screenshot created 40 Minutes ago on server:
-BTPro.nl- #31 - CARGO Goal - 300.000 units |RANDOM map|START-GOAL:

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!!! BTPro Client Latest Update: the 18th of Juli 2024 !!!
!!! Current OpenTTD Version: 14.1 !!!

Goto the "BTPro OpenTTD Client Talk" forum to download the client and leave a message if it's working for you



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We are badly looking for moderators!

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NOTE:
Admins will act on the basis that ALL players know the game and it's mechanics.
We think that no one goes to an online game without first some practice and know how to play it.
Companies without registered nicknames (as shown in Client List) on it, can be reset without warning!
To learn OpenTTD mechanics, there is a forum/wiki and... a Single Player mode!!
Practice before playing on BTPro, and if you decide to start, READ THE RULES first.


 
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Happy Gaming!

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Disable breakdown of trains? 10 years 11 months ago #2436

Hi,

I'm quite new to OTTD and your servers, but I already had a few fun evenings here... many thanks! :)
So maybe a stupid beginners question:

I'm just wondering what the reasons are, that breakdown of vehicles is activated on the servers? Of course, it's more realistic - but on the other hand very disgusting when you have a longer line packed with trains and see permanent stopping (even when serviced well).

Best regards
Georg
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Disable breakdown of trains? 10 years 11 months ago #2437

The best way is to force your trains in the depos before they enter the station where the trains are loading. This way they will never break down except for very long runs they will probably break down once. If you need further explanation or more to the point I will make a screenshot for you. :)

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Disable breakdown of trains? 10 years 10 months ago #2441

Forced service on both sides of a long line combined with only using trains with a (very) high reliability should work fine, with 0-1 breakdowns between services.

Just watch out for some of the "side-effects" of forced service..
For example, if you build the depots after the stations, trains might go trough the station without stopping, going for service and then they will be unable to get back to the station where they need to be.
Second, the speed with which the train is entering the station is important for the ratings on stations where the trains load, so building the depots just before the loading station will have a negative effect on the station rating.
And third, make sure there's enough space and enough depots. Trains drastically slow down while entering (and leaving) depots and you don't want a traffic jam because of the depots, instead of jams because of the breakdowns. You could split up the single track to two tracks just before the forced service and use 2 depots per line straigt across from each other, in combination with the 5th singal type in front of it.



Breakdowns are enabled on most Company Value servers at BTPro because it's part of the game and a nice challenge to avoid it from being a problem. Our CityBuilder servers don't have breakdowns enabled.
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Last edit: by vGelder.

Disable breakdown of trains? 10 years 9 months ago #2588

Thats wrong vgelder. The max speed a train has in the "max speed" value is what determines the station rating not the speed it enters at because that would be at 61kmh. Kisses!
//Magnus 'Saber' Jonsson
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Disable breakdown of trains? 10 years 9 months ago #2591

Yeah, you're right. I didn't know this at that time though
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