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This community was build around the game: OpenTTD
OpenTTD is an (Free) open source simulation game based upon Transport Tycoon Deluxe


 

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Let's talk about station spreading 10 years 10 months ago #2521

ok! like some of you may know, from time to time i'm trying something new.

server K1. first i have build stations and roads, then funded cities.

ok or violating rules? why?



original layout, then altered:



then



admin said still rule violating. not my opinion.

/discuss


ps: no offense here
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Let's talk about station spreading 10 years 10 months ago #2535

Looks well over complicated for me! lol

But I would say maybe it was causing server problems having so many stations at once? can cause lots of errors with trains having so many stations postioned next to each other.

But fair play trying something! :)

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Let's talk about station spreading 10 years 10 months ago #2540

seems like a typical case of abuse of non uniform stations...

because the marked station is there with the only purpose of extending station coverage (even if used).
this types of abuses can lead to 3 things:
1 - making a shorter station size / train size limit;
2 - disable non uniform stations;
3 - Disable town creation;

About 1st layout: Talib... it really hurts my eyes; town is totally blocked by your company! Doesn't matter if created by you! Making a town or a primary industry doesn't give you the right of closing it, you must leave other players access to it.

personally Talib... I think you can do better that that ^^

note: I've expressed my opinion and all players are invited to do the same :)
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Last edit: by ST2.

Let's talk about station spreading 10 years 7 months ago #2792

I got trouble with spreading too, because the 4th lane at Hometownstation was not in use. I placed it for the end of game. But Tomate was just a bit faster then me. :P
SO from that day on, just for me , a station which is not in use is spreading. Insn´t it simple as that? :huh:

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