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BTPro OpenTTD Client 13.4 (Updated: 27-09-2023) 1 year 11 months ago #8144

Dear All,

Here are the download links for the special BTPro and n-ice OpenTTD 13.4 client for Windows with a automatic login function build in.

Recently with the 13.x versions of OpenTTD a lot of code needed to get changed for the client. Therefor we can't follow up ourselves anymore with maintenance of this client.

The N-Ice team decided to Fork the client which the CityMania team is maintaining and add the code for automatic login for BTPro and N-Ice.

The download links are now on GitHub. Everyone is able to contribute if they want, and we really would like everyone to do so.

You can find the download links here:

github.com/n-ice-community/cmclient/releases/tag/134B

Please also see the details and all commits regarding this client on the following page:

github.com/n-ice-community/cmclient

Big thank you to the n-ice team for adding to the client's source of 13.4 the login screens and mechanics for BTPro. In particular kudos to Chucky for his GREAT efforts!
Thanks everyone!

Other possible needed file(s):
- openttd.btpro.nl/OpenTTD_versions/innerh...f]innerhighlight.grf
The following user(s) said Thank You: TechRalle
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Last edit: by Frank.

BTPro OpenTTD Client 12.2 (Updated: 04-05-2022) 1 year 2 weeks ago #8251

Hi,

Is there plave where I can find the meaning of all the abbreviations and numbers in the client?
In particular, the statistics of a (growing) town.

I really like this game and the client but it's a hard learning curve if you don't know what you are looking at.

Specifically, why and when does the number of people in a town keep growing while the town is not growing?
Sometimes it seems to grow even quicker when it is not growing due to lack of goods.
Can a town grow quicker by alternating times of growing and 'not growing'?
Are new houses sometimes replacing old houses? How does this work?

* Houses: Building: Houses under construction; RTM: Rebuilt this Month; DTM: Demolished this Month;
* House skip (HS); Cycle skip (CS); House removal (HR); Values appear like: Total (Last_Month) (www.citymania.org/tools/townsim);

What is the 'rating' of a town, how is it influenced and does it have effect on growing speed?
What determines if a town grown every 1/2/4/6 days? Can the growing speed also drop?
What is 'house skip' 'cycle skip' 'house removal'?

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Last edit: by Eichmann.

BTPro OpenTTD Client 12.2 (Updated: 04-05-2022) 1 year 2 weeks ago #8255

Addressing some subjects you mentioned:

Why and when does the number of people in a town keep growing while the town is not growing?
openttd.btpro.nl/forum/31-everything-cit...xploiting-a-bug#3239

Ratings-related topic:
openttd.btpro.nl/forum/31-everything-cit...re-cb-mechanics#4084

City growing mechanics:
openttd.btpro.nl/31-everything-citybuild...owing-mechanics#5637

Happy gaming!
The following user(s) said Thank You: Frank, Eichmann
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BTPro OpenTTD Client 12.2 (Updated: 04-05-2022) 1 year 1 week ago #8256

Thank you for the great links! It's hard to find.

Nevertheless I try to apply all of this but my best score is 48-50 min on server 12/12A while the topscore 32-36 min. That's still a huge difference and I wonder where the difference comes from.

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BTPro OpenTTD Client 12.2 (Updated: 04-05-2022) 1 year 1 week ago #8259

Third link is directly related to 12/12A. You should go down to 38-40 minutes with all hints placed there. I believe more practise is needed. Good luck!
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