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This community was build around the game: OpenTTD
OpenTTD is an (Free) open source simulation game based upon Transport Tycoon Deluxe


 

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CB's 2x2 road grid 8 years 8 months ago #5070

the "growth bug" made town growth only each 106 days (most common value seen) and wasn't a GS crash - and wouldn't changed, no matter how much you delivered to town. In some cases Goods weren't even necessary, for example :S

as Wacko1976 said, sometimes had endless games (with that growth speed) ^^
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CB's 2x2 road grid 8 years 8 months ago #5073

Wacko1976 wrote: I kinda liked the random roads... you could pick the town layout you preferred.
But with the explanation from ST2 that this could help fix the growth bug, i'm all for it. Often players don;t recognise the bug en you get stuck in an endless game where a voterestart fails bc other player don't react or don't believe you when you explain its an annoying bug.


The roads arent connected in a square from scratch so i dont understand what you mean that you cant make your own layout.

Its much easier to convert 2x2 to random/3x3 than vice versa.

Random to 2x2/3x3 is an OCD story by itself.
//Magnus 'Saber' Jonsson
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Last edit: by Saber.

CB's 2x2 road grid 8 years 8 months ago #5075

The roads arent connected in a square from scratch so i dont understand what you mean that you cant make your own layout.

Its much easier to convert 2x2 to random/3x3 than vice versa.

Random to 2x2/3x3 is an OCD story by itself.


Bc of random layout, depeding on your own preference, you could pick a (often small) town 2x2 or a 3x3 starting grid, or sometimes i wanted someting else and pick a town with a scribly layout.
doesn't matter, i win enough games and will still loose to M1 and SkyBrutus, no matter what starting grid. :unsure:

:)

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Last edit: by Wacko1976.
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