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Welcome to the BTPro OpenTTD Community

This community was build around the game: OpenTTD
OpenTTD is an (Free) open source simulation game based upon Transport Tycoon Deluxe


 

!!! Please note that a few servers have been shut-down !!!
Most of the times these servers were doing nothing (no players),
that's why I've decided to slim down the number of OpenTTD servers running.

I have made a selection to keep the most popular servers online.
If you miss a OpenTTD server that you REALLY played a lot, please do post
in the forums. I will then check if I can get it back online!

I'm trying to work from now on with only 1 physical server to
run all OpenTTD instances!

The following servers have been shut down recently:

1, 2, 6, 7, 9, 10, 11, 12, 13, 15 & 18

Frank



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Screenshot created 42 Minutes ago on server:
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Make sure to download the newest version of the BTPro OpenTTD Client from the "BTPro OpenTTD Client Talk" Forum!

!!! BTPro Client Latest Update: the 27th of September 2023 !!!
!!! Current OpenTTD Version: 13.4 !!!

Goto the "BTPro OpenTTD Client Talk" forum to download the client and leave a message if it's working for you



Currently we have 4 Server Operators:

Frank, ST2, Wacko1976, Inscius!

We are badly looking for moderators!

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NOTE:
Admins will act on the basis that ALL players know the game and it's mechanics.
We think that no one goes to an online game without first some practice and know how to play it.
Companies without registered nicknames (as shown in Client List) on it, can be reset without warning!
To learn OpenTTD mechanics, there is a forum/wiki and... a Single Player mode!!
Practice before playing on BTPro, and if you decide to start, READ THE RULES first.


 
If you wish to become part of the BTPro Server Operator family, ensuring that the rules are upheld with fairly and justly,
the willingness to teach new players on how to play the game and to make sure BTPro is one of the most relaxed,
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City growing mechanics 7 years 4 months ago #5746

Hi tulkas,

What do you mean it disappears?

Normally I just have trains transfer cargo to a station on the edge of the city and then have trucks pick it up and deliver it to another station inside the city - I can control the amount delivered in a month by the number of trucks running.

Note that you need to have more coming in by train than going out by truck so the cargo builds up and the trucks never run out of stuff to deliver.

Note also that you have to keep watch and add trucks every few months to keep up with the rising requirements.

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City growing mechanics 7 years 4 months ago #5747

If you let station rating drop too much you can loose a lot of stored cargo. It's just a regular game mechanics and has nothing to do with GS at all. To avoid it build station within town advertisement range (20 tiles for large one iirc) and do regular advertisement to keep ratings close to 100%. You can store up to 4k without any losses this way.
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City growing mechanics 7 years 4 months ago #5752

I didn't know station rates was the cause, Thanks!

Also I'll add that since posting my question, I realized that overbuilding stations and queuing trains for loading is highly advisable too.

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City growing mechanics 7 years 4 months ago #5761

Not really convinced by the double spiral method. I still had 3 CS somehow. What is the proper way to prevent CS'?

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City growing mechanics 7 years 4 months ago #5762

You mean 3 CS for the entire game? It's a really good result. Town growth is somewhat random so you can't completely prevent CS, only reduce the chance of it. And double spiral is really good at it, we had like 20 CS for entire 100k town compared to 100+ with other layouts. What's more important it doesn't require any additional effort to achieve that. Yes, you can prabably get even less CS if micromanage your roads, but usually it's not worth the effort.
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