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Welcome to the BTPro OpenTTD Community

This community was build around the game: OpenTTD
OpenTTD is an (Free) open source simulation game based upon Transport Tycoon Deluxe


 

!!! Please note that a few servers have been shut-down !!!
Most of the times these servers were doing nothing (no players),
that's why I've decided to slim down the number of OpenTTD servers running.

I have made a selection to keep the most popular servers online.
If you miss a OpenTTD server that you REALLY played a lot, please do post
in the forums. I will then check if I can get it back online!

I'm trying to work from now on with only 1 physical server to
run all OpenTTD instances!

The following servers have been shut down recently:

1, 2, 6, 7, 9, 10, 11, 12, 13, 15 & 18

Frank



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Screenshot created 51 Minutes ago on server:
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OpentTTD Screenshot



Make sure to download the newest version of the BTPro OpenTTD Client from the "BTPro OpenTTD Client Talk" Forum!

!!! BTPro Client Latest Update: the 27th of September 2023 !!!
!!! Current OpenTTD Version: 13.4 !!!

Goto the "BTPro OpenTTD Client Talk" forum to download the client and leave a message if it's working for you



Currently we have 4 Server Operators:

Frank, ST2, Wacko1976, Inscius!

We are badly looking for moderators!

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NOTE:
Admins will act on the basis that ALL players know the game and it's mechanics.
We think that no one goes to an online game without first some practice and know how to play it.
Companies without registered nicknames (as shown in Client List) on it, can be reset without warning!
To learn OpenTTD mechanics, there is a forum/wiki and... a Single Player mode!!
Practice before playing on BTPro, and if you decide to start, READ THE RULES first.


 
If you wish to become part of the BTPro Server Operator family, ensuring that the rules are upheld with fairly and justly,
the willingness to teach new players on how to play the game and to make sure BTPro is one of the most relaxed,
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TOPIC:

Tool to learn how town growth works 7 years 8 months ago #5501

dP wrote: ...you can always put two-platform stations between roads without disturbing layout. (...) If you have loops you're bound to have CS and waste some precious central house spots.


I played a game on test server #77, which is APHID CB 7.5k with lots of demands of the city: water, food, passengers, mail, goods, gold. I delivered them using two-platform stations and ships - see legend in right-bottom corner of attached screenshot. I made a spiral also. I was not able to make an ideal spiral, but I think I've done it quite good. I've never made a loop. However, I've got high CS.

screenshot

@dP and Saber: Please advice what I did wrong.

Edit: Sorry for writting another post after my post.
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Last edit: by tomb.

Tool to learn how town growth works 7 years 8 months ago #5502

It's hard to say by screenshot, by your roads probably weren't long enough. As you also get cs when town reaches dead end, so you need you roads to continue far enough (at least 5 tiles after last house). You can see where exactly cs are happening if you enable "town growth tiles" in zoning toolbar (don't remember if btpro client has it but citymania one has for sure). Also read Advanced town growth , it explains things a bit.

Btw you can also do transfers and move some stations further out as town grows. This is what I did in same gamemode for example (it's half-finished but whatever).
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Last edit: by dP.

Tool to learn how town growth works 7 years 8 months ago #5504

Five tiles after last house + zoning to see CS = great advice :) Thanks!
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