xyz, if you play since 1995, I guess you're used to play with max 7x7 station max size and when you couldn't make/attach different station sizes/directions to main station. You know what I'm talking, if really playing from that time. But that was TT or, on best of chances, TTdlx.
And that was where all your replies backfire to yourself. Why all the fuss with the change of server 1 to 8 tiles of max spread? Aren't 64 station tiles (in each station) enough to you reach a mere 150 million CV goal?
And I totally agree with vGelder's reply, because it's normal to players try to make networks more efficient, instead of asking for more station spread.
Despite the fact that playing in earlier TT's or the deluxe version helps alot, OpenTTD was released in 2004 (preciselly in 06-03-1004) and under GPL2, leaded to be improved, such in game mechanichs as in graphics. So, maybe some of your knowledges are outdated now!
Anyway
xyz, taking out your bullshit excuses, take a look on
this page
and keep tuned with all Source Code, bugs, AI's, NewGRF's and GameScripts. That works better that simply tell us: "I actually play it since 1995". Most of us does it too, and some decided to learn the "new mechanics", since it's opensource now.
xyz, take that in account, now all people can see, modify and improve the game code. And that's why vGelder, with reasons to it, used that words. If you can't keep up OpenTTD changes, please restrain yourself from the previous comments type!
And I guess it's all said!