yes sirlucas, known strategy on CV Desert maps
(our regulars now are servers #4, #5 and #6), mostly because Wood on Desert pays awesomely well and Lumber mills are fair cheap to fund. About a week ago pax payment was cut to half, because was the winner start, before starting Lumber's spamming.
Please note: this Wood strategy on games that NOT Company Value, I won't mind. But, on CV goal servers, this is a tricky matter, even if all companies can use it! That's why our current CV Desert CV goal servers have slightly differences on settings, as I'll explain below.
But all share the detail of a funded Lumber mill reserves the area around to don't "steal"
(seems fair to me), and that because a Lumber Mill is considered by OpenTTD as a secondary industry! Just to see how players interact when it's allowed to build only 1 industry of same type or several per town, the above mentioned servers have exactly this slight little difference.
So, on another try to balance Desert CV's, that leaves us this 2 options, that I'll try to explain the pros and cons on them:
A - Allow only 1 Lumber Mill per town: In my opinion will give advantage to the richest company, by placing it and, with reserved area around other companies couldn't get there.
B - Allow multiple similar industries per town, but raise the costs of building a Lumber Mill
(requires basecosts.grf). At least to level Wood
(with funding) and other available cargoes on map.
Personally, I'm tempted for option
B, something already tested on server #9
(because of FIRS Hotels and Ports). Objective it's exactly the same: prevent the funding of the cheap and "overpowered" industries, keeping it still possible but with prices that players need to think if it's worth xD
Anyway, this is my idea, and to "potentially" be applied on the mentioned CV servers but, I'm open to suggestions ^^
Thanks in advance and, must important, enjoy the games