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suggestion: gameplay on long-goal-servers 12 years 1 month ago #1304

hi everyone. first, as always, excuse my bad english skills :evil:

just a little suggestion/question:

if i ask you, how a game on a long-goal-server will end up, i think all of us have the same picture in mind?

Its about two really (to) big, ugly stations, one of them placed at the top left corner, the other bottom right. The stations are connected to each other through a big, silly, inefficient mainline. Each of the stations is feeded from 1.000.000.000 poor rated feeding stations spammed all around the map.

ok, i guess, its like real life :P

but i asked myself if there is a way to get real competition back into long-goal-games. at the moment its only a question about who makes more clicks in less time.

maybe something like: win = (company value / station tiles + track tiles) ?

by the way & not to apple-polish: thx for your servers & the work you put into it.
  • Lux
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