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Tobus
: Let's not mix things here! And the reason for a late start appear to be good on what you mentioned 4K CB goal servers is because of the start year and the "soon" introduction of the SH125 loco, quite overpowered. That's the advantage! And that happens too on 8K CB goals, if Temperate climate... And I guess that's the ones you're talking about!! There's other 4K CB goal, Desert climate! I guess, and hope, that
Tobus
had that one tested too, before his words! And, I'll bet, similar issues don't happen! So, as understandable, we can't have a different points formula per Climate, Goal, Start year or Server. It would be unmaintainable!
Therefore, we use a ScoreMultiplier, per server, to keep things balanced! And, fun fact about our points formula: on CV servers there's a CompanyValue (obviously) that's replaced for the Population if the Goal is CB, for BBGoals if server #33 or Cargo if for #31. So, the Company Value is only used directly if the goal is CV. Other secondary values used on points calculation are, and I'll start for the most important (that many players ignore):
Performance
, playedFor (time played), valueToPlaytimeRelation (some math to check Company Value evolution with the time played), companyVehicles (this number is set to 100, if below, because of very short goals), playtimeRelation (comparison between played time and game length). Basically are this ones, the rest are kinda residual, like number of competitors, due the map sizes we use.
Tobus wrote: I once went through a bunch of fast, medium and slow games and came up with a formulae that worked better for CB games (at least in my small sample set) and gave it to ST2 to test... nothing ever came of it, I suspect it's not that simple to customise the points system for each server, and not really worth the effort since the points are just for fun anyway.
If I recall correctly, I told you too that we need a formula that work on all possible goals, only changing the main variable, for the reasons told above!
As a challenge, try make a game and reach/keep 1000
performance
points! Afterall it's OpenTTD, you can't only focus on the server goal and obliterate other game mechanics. And I say this because many players use, on CB games, the close RV stations for passengers/mail, closed by road signs. It's a good tactic for the server goal, bad for the company value/performance and, consequently, points. You can't catch them all ^^
Anyway, the original post points an abnormal situation, gave some points (5) to compensate. Meanwhile, one of my ideas is to change Temperate regular CB's to 1980 as Start year. In the meantime, try server #14, it's 4K CB goal too. Enjoy the games