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Server 12A 9 years 4 months ago #4425

Is there a problem with server 12A? Towns are growing very slowly at the moment, and I had the same problem in a game yesterday evening.

The maximum growth speed is 106 now. Yesterday evening I won a game, which took almost 2 h and I only needed 33 mail, about 130 passengers and no goods, even when I was close to 8000 inhabitants...
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Last edit: by andi. Reason: Screenshot added

Server 12A 9 years 4 months ago #4426

My friend had that problem too!
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Discord: DanH_#1699
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Server 12A 9 years 4 months ago #4427

hello :)

it's actually a known issue. we're still trying to discover what causes it, to search for the solution.
we had a test server with loggings enabled to grab what causes GS crash but in 2 weeks... no crashes :S
this test server is offline now due the tournament. we'll continue after.
in the meantime, sorry for any inconvenience
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Server 12A 9 years 1 month ago #4717

I experienced this bug on server 26 today, I send a request to admin, but i got no response I am guess none of you were online, it was the middle of the day afterall.

I eventually completed the game normally but it took ages.

The server restarted after the game and all seems to be working now.

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Server 12A 9 years 1 month ago #4718

server 26 is the 15A (servers using same GS: 10, 11, 12, 12A, 13, 13A, 14, 15 and 15A).

as told above: test server #77 (#XX) has his only purpose to save logs and find out the problem with it, with a longer goal to make it more leaning to happen (the error).
We already found out that the Gamescript don't crash (at least no error in logs of that). The GS itself changes some settings wich can collide with original server/game settings, causing it to stop working (the gamescript) but without crashing it.

Meanwhile, test server will continue running until we figure out the reason why it happens :)
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