Welcome, Guest
Username: Password: Remember me
  • Page:
  • 1


CityBuilder (Server 10 & 11) Changes 18/05/2013 10 years 9 months ago #1806

Here is a quick summary of the recent changes that has occurred to Server 10, Desert CityBuilder, 8000 population goal (without aircraft) and Server 11, Desert CityBuilder, 10000 population goal (with aircraft) to the date of 18/05/2013.

A new patch has been added to Server 10 and 11. This causes ALL towns to start of between around 150-300 population. So everyone has an equal and fair change of growing towns. As compared to pre-patch where someone would claim a 500 town then the rest were around 250 in population hence gaining a large advantage early game as 500 population towns would grow faster than smaller towns.

City sizes have been increased to pre-patch levels so it is now possible to meet your passenger and mail demands faster instead of having to grow a 300 population city first. City sizes range from 600 to 3000 in population with the variety depending on the random map generation.

Company town protection has been added. This is a three strike and you're out principle.

*** Brief explanation: If someone other than yourself destroys a building within your town he will be warned and automatically sent to spectators if continued, followed by kicking and an eventual ban. Hence your towns will now be safe from large scale destructions! ***

Hope the following changes will increase the enjoyablity factor of Server 10 and 11 Desert CityBuilders
  • cxc
  • cxc's Avatar Topic Author
  • Offline
  • BTPro RETIRED Moderator
  • BTPro RETIRED Moderator
  • Posts: 241
  • Thank you received: 35

Please Log in or Create an account to join the conversation.

Last edit: by cxc. Reason: Server 11 updated as well as server 10
  • Page:
  • 1
Time to create page: 0.022 seconds
Best hosting deal on hostgator coupon or play poker on party poker
Copyright 2020 CityBuilder (Server 10 & 11) Changes 18/05/2013 - BTPro - OpenTTD Community.