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Welcome to the BTPro OpenTTD Community

This community was build around the game: OpenTTD
OpenTTD is an (Free) open source simulation game based upon Transport Tycoon Deluxe


 

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Screenshot created 18 Minutes ago on server:
-BTPro.nl- #30 - FIRS APHID's CITYBUILDER - 14000pop|TEMPERATE|1990-GOAL:

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!!! BTPro Client Latest Update: the 18th of Juli 2024 !!!
!!! Current OpenTTD Version: 14.1 !!!

Goto the "BTPro OpenTTD Client Talk" forum to download the client and leave a message if it's working for you



Currently we have 4 Server Operators:

Frank, ST2, Wacko1976, Inscius!

We are badly looking for moderators!

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NOTE:
Admins will act on the basis that ALL players know the game and it's mechanics.
We think that no one goes to an online game without first some practice and know how to play it.
Companies without registered nicknames (as shown in Client List) on it, can be reset without warning!
To learn OpenTTD mechanics, there is a forum/wiki and... a Single Player mode!!
Practice before playing on BTPro, and if you decide to start, READ THE RULES first.


 
If you wish to become part of the BTPro Server Operator family, ensuring that the rules are upheld with fairly and justly,
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Also do not hesitate to ask us a question in the forums or when you see us online on one of the servers!

Happy Gaming!

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TOPIC:

Trainset for Desert maps, for now... 9 years 4 months ago #4479

hello :)

Since our server #31 - Cargo server, is running now with random climates and lost multiple similar industries per town lately, we decided with this changes, to balance things:
- added Enhanced Trainset (Luukland_Trainset-2013.06.25.tar[lltrainset.grf]) to balance different climates available trains;
- Electric rails: disabled.

Since the "Enhanced Trainset" balances a bit, we dare to make starts between 1970 and 1990.

Any suggestions are welcome and thanks in advance :)
The following user(s) said Thank You: KaZWO
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Trainset for Desert maps, for now... 9 years 3 months ago #4559

And as a test, in the next days, Enhanced Trainset NewGRF (Luukland_Trainset-2013.06.25.tar[lltrainset.grf]) will be introduced in our Desert servers. This trainset can be dowloaded via Online content download (Intro menu). Some locomotives are electric so, don't forget to electrify tracks to be able to use them.

Any suggestion is always welcome but I think this can improve desert gameplay, since trains pre-monorail are often overtaken by snails!!
Feel free to reply with what changes you'd like to see.
Thanks in advance and good games all :)
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Trainset for Desert maps, for now... 9 years 3 months ago #4560

Thanks for the update ST2! But isn't that newGRF already installed on server #31? Or will it be deleted on the temperate scenarios?

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Trainset for Desert maps, for now... 9 years 3 months ago #4561

yes, it's already on Server #31 (edit: and remove it not on the plans). I was too lazy to start a new topic so replied on this one xD

Anyway, waiting some replies about including the newgrf in desert servers :)
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Last edit: by ST2.

Trainset for Desert maps, for now... 9 years 1 month ago #4784

The train set is good.
But it looks like stations can only be 7 tiles long.
Could you extend it to 8, because of refitting to TGV / ICE ?

Could you add a vehicle set ?
For very short distances or small cargo output it's better to use trucks.

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Last edit: by KaZWO.

Trainset for Desert maps, for now... 9 years 1 month ago #4785

7 tiles or 8 tiles, it's exactly the same. Do you know the " Wagon removal " option?

KaZWO wrote: Could you add a vehicle set ?

What vehicle set?
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Last edit: by ST2.
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