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Opposite of stealing secondary resources 9 years 1 month ago #4797

I was in a game (5328 on Server 7) where the opposite of Rule #3 happened. Another player was transporting cargo to my factory, and giving me more goods. This of course got me some rather heated accusations of cheating.

So perhaps there should be a rule change about secondary industries? A one company per factory rule?
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Opposite of stealing secondary resources 9 years 1 month ago #4803

That's the other players problem. It's his choice to transport cargo to your factory. If this happens, you could always ask for an admin if you think it's needed. Type !admin <reason> to do so.

The policy is basically First come, First serve. Meaning the first one to deliver cargo to a industry has the rights to secondary/tertiary cargo.

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Opposite of stealing secondary resources 9 years 1 month ago #4804

For an admin it's very hard to judge who came first, so I am thinking about how we, as admins, can know this.

I am now thinking about "flagging" a factory to which supplies for goods are transported to by the first company. This means that as soon as the factory receives cargo which is needed for that factory to produce goods, the factory gets a sign / flag which states who came first... That way there can be no discussion about who came first by players.

What do you think? Would this work?
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Last edit: by Frank. Reason: Typo

Opposite of stealing secondary resources 9 years 1 month ago #4806

That would help.

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Opposite of stealing secondary resources 9 years 1 month ago #4813

What do you mean hard to check? Landmark tool shows who built station first.
//Magnus 'Saber' Jonsson
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Opposite of stealing secondary resources 9 years 1 month ago #4817

no, landmark tool shows date last time station was changed (sometimes is the same as station built).
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