Welcome, Guest
Username: Password: Remember me


Welcome to the BTPro OpenTTD Community

This community was build around the game: OpenTTD
OpenTTD is an (Free) open source simulation game based upon Transport Tycoon Deluxe


 

!!! SERVER HAVE BEEN UPGRADED TO 14.1 (Finally :-) ) !!!
!!! Please find the new client (supplied by Citymania and N-Ice) download links in the forum !!!
!!! Link to the forum is below !!!

Frank



Please take a look at BTPro's VIP Membership

BTPro VIP Membership Logo

Please click here for more information or to sign-up.


 

Screenshot created 3 Minutes ago on server:
-BTPro.nl- #K1 - EXTREME GOAL - 15BIL|TEMPERATE|2020-GOAL|NOBRK:

OpentTTD Screenshot



Make sure to download the newest version of the Modified OpenTTD Client from the "BTPro OpenTTD Client Talk" Forum!

!!! BTPro Client Latest Update: the 18th of Juli 2024 !!!
!!! Current OpenTTD Version: 14.1 !!!

Goto the "BTPro OpenTTD Client Talk" forum to download the client and leave a message if it's working for you



Currently we have 4 Server Operators:

Frank, ST2, Wacko1976, Inscius!

We are badly looking for moderators!

Want to be part of the team?! Want to help?! Read below...


 
NOTE:
Admins will act on the basis that ALL players know the game and it's mechanics.
We think that no one goes to an online game without first some practice and know how to play it.
Companies without registered nicknames (as shown in Client List) on it, can be reset without warning!
To learn OpenTTD mechanics, there is a forum/wiki and... a Single Player mode!!
Practice before playing on BTPro, and if you decide to start, READ THE RULES first.


 
If you wish to become part of the BTPro Server Operator family, ensuring that the rules are upheld with fairly and justly,
the willingness to teach new players on how to play the game and to make sure BTPro is one of the most relaxed,
entertaining servers out there for OpenTTD then apply in the Moderator Applications section below!

Also do not hesitate to ask us a question in the forums or when you see us online on one of the servers!

Happy Gaming!

  • Page:
  • 1
  • 2

TOPIC:

is there client-side cheating? 11 years 2 months ago #2135

Dear developers, please, tell me, if there is a theoretical POSSIBILITY of a client-side cheating.
(sometimes players do LIGHTNING-FAST growing, which look pretty suspicious)

Please Log in or Create an account to join the conversation.

is there client-side cheating? 11 years 2 months ago #2136

There is no client side cheatng taking place. These players only understand how the mechanics of the gamemode work to ensure the optimal growth of their towns.

One of the most influential factors at the beginning of the game is your town rating (from -1000 to +1000) where the higher the rating, the quicker your town will grow. The road planning aspect that you perform is also highly important and influences your town rating significantly as well. The more roads you build at the beginning of the game, the lower your town ratings. You can successfully meet all demands every month but if you have a bad town rating, your town will grow at least twice as slow as someone with a good town rating.

Also pick towns that are closest to the claim limit. Picking a town much lower than the claim limit will add unneccesary time to your game.

These are just a few tips to help improve your game and to help you and other players understand that the mechanics of the CityBuilder game mode are much more complex than just supplying cargo every month.

Regards,

cxc
Server Admin
  • cxc
  • cxc's Avatar
  • Offline
  • BTPro RETIRED Moderator
  • BTPro RETIRED Moderator
  • Posts: 241
  • Thank you received: 35

Please Log in or Create an account to join the conversation.

is there client-side cheating? 11 years 2 months ago #2137

no-no-no
the question is is there a POSSIBILITY,
does the game architecture allow this theoretically

Please Log in or Create an account to join the conversation.

is there client-side cheating? 11 years 2 months ago #2139

I think a better question would be if the SERVER architecture would allow this, and the answer to that question (at least until now)is definatly a NO!

There are clients which have extra tools to build faster (like the BTPro OpenTTD client), but that won't influence the town growth rate, that's all the servers decision.

So, answer to your question: NO, not possible. Or it must be something that the creators of the CB script (that would be me + Knogle) don't know of, which seem unlikely :D

Please Log in or Create an account to join the conversation.

is there client-side cheating? 11 years 2 months ago #2141

well, it sounds good.
and also you answerd another question :) i always wonder how do they build not only so fast but so CLEAN without a single missclick.

Please Log in or Create an account to join the conversation.

is there client-side cheating? 11 years 2 months ago #2145

Never missing a single click or month of demands is just down to experience, so one day you'll be that good too :) Just bare in mind my reponse from my first reply and you'll get there in no time at all :)
  • cxc
  • cxc's Avatar
  • Offline
  • BTPro RETIRED Moderator
  • BTPro RETIRED Moderator
  • Posts: 241
  • Thank you received: 35

Please Log in or Create an account to join the conversation.

  • Page:
  • 1
  • 2
Time to create page: 0.094 seconds
Best hosting deal on hostgator coupon or play poker on party poker
Copyright 2020 is there client-side cheating? - BTPro - OpenTTD Community.