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Welcome to the BTPro OpenTTD Community

This community was build around the game: OpenTTD
OpenTTD is an (Free) open source simulation game based upon Transport Tycoon Deluxe


 

!!! Please note that a few servers have been shut-down !!!
Most of the times these servers were doing nothing (no players),
that's why I've decided to slim down the number of OpenTTD servers running.

I have made a selection to keep the most popular servers online.
If you miss a OpenTTD server that you REALLY played a lot, please do post
in the forums. I will then check if I can get it back online!

I'm trying to work from now on with only 1 physical server to
run all OpenTTD instances!

The following servers have been shut down recently:

1, 2, 6, 7, 9, 10, 11, 12, 13, 15 & 18

Frank



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Screenshot created 7 Minutes ago on server:
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Make sure to download the newest version of the BTPro OpenTTD Client from the "BTPro OpenTTD Client Talk" Forum!

!!! BTPro Client Latest Update: the 27th of September 2023 !!!
!!! Current OpenTTD Version: 13.4 !!!

Goto the "BTPro OpenTTD Client Talk" forum to download the client and leave a message if it's working for you



Currently we have 4 Server Operators:

Frank, ST2, Wacko1976, Inscius!

We are badly looking for moderators!

Want to be part of the team?! Want to help?! Read below...


 
NOTE:
Admins will act on the basis that ALL players know the game and it's mechanics.
We think that no one goes to an online game without first some practice and know how to play it.
Companies without registered nicknames (as shown in Client List) on it, can be reset without warning!
To learn OpenTTD mechanics, there is a forum/wiki and... a Single Player mode!!
Practice before playing on BTPro, and if you decide to start, READ THE RULES first.


 
If you wish to become part of the BTPro Server Operator family, ensuring that the rules are upheld with fairly and justly,
the willingness to teach new players on how to play the game and to make sure BTPro is one of the most relaxed,
entertaining servers out there for OpenTTD then apply in the Moderator Applications section below!

Also do not hesitate to ask us a question in the forums or when you see us online on one of the servers!

Happy Gaming!

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Server 3 - Quick goal temperate 3 years 2 months ago #7560

Hi
Can anyone give me some tips on server 3 - Quick goal temperate
I can get down to 1hr 45 ish but below that it seems some magic is in order
I see the records are like 45 minutes or thereabouts !!!
What am I missing or doing wrong ?

I build 2 way tracks - path signals
Try to take advantage of 2 sources next to each other with 1 station (i.e. forest or farm)
I feed a main source station with 2-4 other nearby sources with single lines (adjacent farms / forests not close enough to capture with one station)
I build long runs
busy stations i setup as ro ro in one end out the other
start with forest or farm and feed a factory or sawmill and run the goods to a city on the same line other end of the map
have separate stations for input and output to factories / sawmills
later in game have multi headed trains
what am I missing to get close to an hour ?

Thanks for your help!

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Server 3 - Quick goal temperate 3 years 2 months ago #7571

I haven't played much on server 3, so can't give you any specific tips, but here are some general things:

1. An efficient start is paramount for fast games, every minute you spend just waiting for money is essentially wasted. You have the right idea looking for high production industries, another method to consider is setting up a two-way system. If you can have your trains transporting cargo both ways you substantially increase your profits per train, which is important when you're limited by how many trains you can afford.

2. If you happen to join a game at the same time as a faster player, take the opportunity to watch and learn. Some players make the mistake of leaving when they don't think they can win.

3. Don't be afraid to experiment. For instance, what happens if you focus on coal instead of farms/forests and goods? Try focusing on different cargos, different ways of starting, different ways to set up your network, anything you think may possibly work, even failed experiments can give you insights.
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