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Welcome to the BTPro OpenTTD Community

This community was build around the game: OpenTTD
OpenTTD is an (Free) open source simulation game based upon Transport Tycoon Deluxe


 

!!! Please note that a few servers have been shut-down !!!
Most of the times these servers were doing nothing (no players),
that's why I've decided to slim down the number of OpenTTD servers running.

I have made a selection to keep the most popular servers online.
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I'm trying to work from now on with only 1 physical server to
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Frank



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!!! BTPro Client Latest Update: the 27th of September 2023 !!!
!!! Current OpenTTD Version: 13.4 !!!

Goto the "BTPro OpenTTD Client Talk" forum to download the client and leave a message if it's working for you



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Frank, ST2, Wacko1976, Inscius!

We are badly looking for moderators!

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NOTE:
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We think that no one goes to an online game without first some practice and know how to play it.
Companies without registered nicknames (as shown in Client List) on it, can be reset without warning!
To learn OpenTTD mechanics, there is a forum/wiki and... a Single Player mode!!
Practice before playing on BTPro, and if you decide to start, READ THE RULES first.


 
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TOPIC:

Advanced Railways 10 years 2 months ago #2700

Hello everyone, just wanted to discuss advanced rail road track layouts.

-I usually connect all my routes together. usually with a high way from one side of the map to the other. I connect my stations to the this 'main road' using simple 3way/4way crosses. I have also only used the basic signals until a few days ago.

-As I've learned what all the signals do and how they function (by wiki & trial and error) I can now implement them into my systems. So now I'm open for new designs of my rail roads!! I have messed about with my old system and figured out how to use Entry/Exit signal for my stations, as-well as using Path signals on my 3way T-crosses to make it faster and better. I still think the basic signal is to be used along one way paths, I see no reason for a path signal where there's only 1 option for the train.

-But the 4way cross have always been a problem, I've never found a perfect system. Think of a Roundabout. Every entrance must be able to exit thru all the other 3 paths. And multiple trains must be able to use it at once. So one can travel South-East while one goes South-North, and another goes North-East ect, all without waiting for each-other.





Whats your system? what signs do you use? What are your ideas?

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Advanced Railways 10 years 2 months ago #2701

A few images of some 4way crosses if messed about with:


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Advanced Railways 10 years 2 months ago #2702

2x45 degree turns = no no


wiki.openttdcoop.org/Main_Page


read through that site
//Magnus 'Saber' Jonsson
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Last edit: by Saber.

Advanced Railways 10 years 2 months ago #2703

I took a look at the different pictures over at wiki.openttdcoop.org/Junctionary And id say most of them uses 2x45degree turns!! and also alot of them take up VERY large area's.

Due to the upkeep of tracks/roads (atleast in singleplayer) And the fact that your not alone in multiplayer, Id like to use as few peaces of track as possible, aswell as keeping it compact!

Thx for the link tho,, maby ill pick up a few tips from that site!

The point if the 4-way cross is that all my trains will most likely pass it every month ingame time. And that they are able to simultaneously. Its way faster when NO trains are waiting. I can live with the slow down of a few turns.
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Advanced Railways 10 years 2 months ago #2704

What server u play on?

I wrote a novel but when i posted it i came to main page of this forum so i CBF to retype it. Id rather take it live in game :D

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Last edit: by Saber.

Advanced Railways 10 years 2 months ago #2710

I did an saved example for you, may be it ll clarify u mind. Hope it's help.

Well, the forum isn't showing my attachment so you can donwload here .

Just load it on OpenTTD V1.3.3



To explain... With little modifications:

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Last edit: by Francine.
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