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Welcome to the BTPro OpenTTD Community

This community was build around the game: OpenTTD
OpenTTD is an (Free) open source simulation game based upon Transport Tycoon Deluxe


 

!!! Please note that a few servers have been shut-down !!!
Most of the times these servers were doing nothing (no players),
that's why I've decided to slim down the number of OpenTTD servers running.

I have made a selection to keep the most popular servers online.
If you miss a OpenTTD server that you REALLY played a lot, please do post
in the forums. I will then check if I can get it back online!

I'm trying to work from now on with only 1 physical server to
run all OpenTTD instances!

The following servers have been shut down recently:

1, 2, 6, 7, 9, 10, 11, 12, 13, 15 & 18

Frank



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Screenshot created 11 Minutes ago on server:
-BTPro.nl- #29 - CITYBUILDER APHID's Arctic - 6000pop|WINTER|1990-GOAL:

OpentTTD Screenshot



Make sure to download the newest version of the BTPro OpenTTD Client from the "BTPro OpenTTD Client Talk" Forum!

!!! BTPro Client Latest Update: the 27th of September 2023 !!!
!!! Current OpenTTD Version: 13.4 !!!

Goto the "BTPro OpenTTD Client Talk" forum to download the client and leave a message if it's working for you



Currently we have 4 Server Operators:

Frank, ST2, Wacko1976, Inscius!

We are badly looking for moderators!

Want to be part of the team?! Want to help?! Read below...


 
NOTE:
Admins will act on the basis that ALL players know the game and it's mechanics.
We think that no one goes to an online game without first some practice and know how to play it.
Companies without registered nicknames (as shown in Client List) on it, can be reset without warning!
To learn OpenTTD mechanics, there is a forum/wiki and... a Single Player mode!!
Practice before playing on BTPro, and if you decide to start, READ THE RULES first.


 
If you wish to become part of the BTPro Server Operator family, ensuring that the rules are upheld with fairly and justly,
the willingness to teach new players on how to play the game and to make sure BTPro is one of the most relaxed,
entertaining servers out there for OpenTTD then apply in the Moderator Applications section below!

Also do not hesitate to ask us a question in the forums or when you see us online on one of the servers!

Happy Gaming!

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TOPIC:

Server 30 After 10.1 update 4 years 1 month ago #7138

Hi team,
After the 10.1 update, Server 30 now spawns cities with much higher pops (highest is now 8208 when highest was usually ~2500).
Is this an intentional change?
The following user(s) said Thank You: ST2

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Server 30 After 10.1 update 4 years 1 month ago #7139

Well, 1.10.* brought a bunch of changes. We'll investigate and do changes, if needed. Thanks for noticing and reporting :)
The following user(s) said Thank You: Dogballs420
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Server 30 After 10.1 update 4 years 1 month ago #7141

Same situation on server 13 :-)
Nice change. Now the supply with mail is not an issue any more and we can focus on finding the most efficient way of growing our own cities.

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Server 30 After 10.1 update 4 years 1 month ago #7147

Hi ST2,
The cities need a higher passenger spawn rate.
So the city size is back to normal, but in decreasing the population and physical size we also have decreased the passenger spawn.
I think it needs to go back to what it was when the cities were larger.
The following user(s) said Thank You: tomb

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Server 30 After 10.1 update 4 years 1 month ago #7150

My opinion: passengers are generated slower in cities. It is reduced at least to 60% (maybe even 40%) of the number before update. My estimation is based on APHID CB servers #27 and #28. And the solution should not be related to size of the cities, which is now optimal, as we know it from the past.

Edit: I reviewed 1.10.x changelog and spot #6965 feature in 1.10.0-beta1. Maybe it is related, see github: github.com/OpenTTD/OpenTTD/pull/6965
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