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Welcome to the BTPro OpenTTD Community

This community was build around the game: OpenTTD
OpenTTD is an (Free) open source simulation game based upon Transport Tycoon Deluxe


 

!!! Please note that a few servers have been shut-down !!!
Most of the times these servers were doing nothing (no players),
that's why I've decided to slim down the number of OpenTTD servers running.

I have made a selection to keep the most popular servers online.
If you miss a OpenTTD server that you REALLY played a lot, please do post
in the forums. I will then check if I can get it back online!

I'm trying to work from now on with only 1 physical server to
run all OpenTTD instances!

The following servers have been shut down recently:

1, 2, 6, 7, 9, 10, 11, 12, 13, 15 & 18

Frank



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Screenshot created 1 Minute ago on server:
-BTPro.nl- #K1 - EXTREME GOAL - 15BIL|TEMPERATE|2020-GOAL|NOBRK:

OpentTTD Screenshot



Make sure to download the newest version of the BTPro OpenTTD Client from the "BTPro OpenTTD Client Talk" Forum!

!!! BTPro Client Latest Update: the 27th of September 2023 !!!
!!! Current OpenTTD Version: 13.4 !!!

Goto the "BTPro OpenTTD Client Talk" forum to download the client and leave a message if it's working for you



Currently we have 4 Server Operators:

Frank, ST2, Wacko1976, Inscius!

We are badly looking for moderators!

Want to be part of the team?! Want to help?! Read below...


 
NOTE:
Admins will act on the basis that ALL players know the game and it's mechanics.
We think that no one goes to an online game without first some practice and know how to play it.
Companies without registered nicknames (as shown in Client List) on it, can be reset without warning!
To learn OpenTTD mechanics, there is a forum/wiki and... a Single Player mode!!
Practice before playing on BTPro, and if you decide to start, READ THE RULES first.


 
If you wish to become part of the BTPro Server Operator family, ensuring that the rules are upheld with fairly and justly,
the willingness to teach new players on how to play the game and to make sure BTPro is one of the most relaxed,
entertaining servers out there for OpenTTD then apply in the Moderator Applications section below!

Also do not hesitate to ask us a question in the forums or when you see us online on one of the servers!

Happy Gaming!

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TRAIN ROUTING 5 years 10 months ago #6686

trains prefer 1 segment dead-end appendix to a healthy vacant line.
if it is a one-way line, they just stuck pounding this appendix indefinitely

analogous effect is:
a train always attempts to leave a FORCED depot by the entry line when the line exit is busy, immediately sees the one way semaphor, and returns to the depo.

imho they should not try this, they had not until recently.

if you have a general new rule of routing (say for realism purposes), plese point me to.

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TRAIN ROUTING 5 years 10 months ago #6687

if connected, trains see that "1 segment dead-end appendix" line as a station part too, and if closer and vacant... will take it!

But, my question now, and looking at BTPro rules (7 and 8 ), why did that "1 segment dead-end appendix" existed?

Edit: Because OpenTTD have Waypoints for routing purposes ^^
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Last edit: by ST2.

TRAIN ROUTING 5 years 10 months ago #6688

i was rerouting a junction a train prevented me from deleting the last segment of the line, i ignored it for some time, and then i noticed the effect.

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TRAIN ROUTING 5 years 10 months ago #6689

Silly Sad wrote: i was rerouting a junction a train prevented me from deleting the last segment of the line, i ignored it for some time, and then i noticed the effect.


To me, it's the hazard of the game. I still can't see the purpose of your post!
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