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TOPIC: The OTTD Tips Thread

The OTTD Tips Thread 5 years 7 months ago #2050

Also a good note is that if you can avoid hills or landscape them into flat land large enough for your tracks to go through then that's a good idea, however i wouldn't recommend going out of your way to make it happen
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The OTTD Tips Thread 3 years 2 months ago #4966

For the people that want to play a little faster and want to make use of the shortcuts.
There is a file in your folder... documents/openttd/hotkeys.CFG just open hotkeys.CFG with a notepad and you can bind your own hotkeys. Just remember to make a backup incase you screw things up.

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The OTTD Tips Thread 3 years 2 months ago #4993


Picture

Square Acceptance

Taking supplies always follows your placed station's catchment range while the acceptance does not, it is always in a square of your currently placed stations.

A good trick to know about in tight spaces. (Not allowed on BTPro, bare in mind)
//Magnus 'Saber' Jonsson
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Last edit: by Saber.

The OTTD Tips Thread 3 years 2 months ago #4994

Saber wrote:


Picture

Square Acceptance

Taking supplies always follows your placed station's catchment range while the acceptance does not, it is always in a square of your currently placed stations.

A good trick to know about in tight spaces.


This station placement violates our server rule #7 (already talked) and companies using it will be reset. It is NOT an accepted building style.
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Last edit: by ST2. Reason: typo

The OTTD Tips Thread 3 years 2 months ago #4996


Picture

Loopless City Building

When your town tries to build a house, it will start from the center tile, going at a random road path to find an empty spot left or right of a road tile to place a building at.

If it now happens to be that you have built like the "Loop City Building" in the top right corner, it may very often happen that this path will be going around in circles, until it reaches it's peak distance where it will do a "Cycle Skip". Meaning it will start over from Center tile with time in days being your loss.

The "Cycle Skip"(CS) information can only be shown by using unofficial clients namely btpro.nl's or citymania.org's. It will display a lot more information about your city building and serve as a good ally for you, download it.


The "Loopless City Building" design has the main purpose of evening out the houses built, being even chance to pick any road in any direction. The second purpose is to not have any connecting Loops in your design, where you can never get a "Cycle Skip" unless you have blocked all possible building spots outwards in picked direction with stations or rails for example.

This design can be continusly spiraled around your town up to 1.7~ Million population (Tested in Single Player) without any Loops being made.


About people calling it the Swastika. First off we tried it with a single road per direction where it was named simply the Spiral, and it was flawed because it reached it's peak around 30k pop. And after adding another road per direction which gave it it's full potential it was named Double Spiral. I guess it's up to you what to call it, maybe even find a new name for it.
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The OTTD Tips Thread 3 years 2 months ago #4997

ST2 wrote:

Saber wrote:


Picture

Square Acceptance

Taking supplies always follows your placed station's catchment range while the acceptance does not, it is always in a square of your currently placed stations.

A good trick to know about in tight spaces.


This station placement violates our server rule #7 (already talked) and companies using it will be reset. It is NOT an accepted building style.


If you say so. But its still a trick to know about. Good you mention its against the rules then :)
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