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Signals on entry to stations 10 years 1 week ago #2752

Why is it some people refuse to realise that you only need 1 signal on the entry to a station? I was playing against a very experienced player today and all of their stations had signals all over the entries! Even when I pointed out there weren't neccessary they believed that "It's quicker" to have them there.

Grrr.

/mini rant over.
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Signals on entry to stations 10 years 1 week ago #2757

Nothing u can do about that :D

It doesnt get that much worse by having more signals though.. Unless u specifically see a jam being caused by it, else it doesnt matter..

*Kisses*
//Magnus 'Saber' Jonsson
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Signals on entry to stations 10 years 1 week ago #2762

Signals on the entries of ro-ro stations for example, definetely make things worse instantly.
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Signals on entry to stations 9 years 11 months ago #2808

I Was Thinking They Should Have Road Signals Because I Just Had Three Accidents With Trains And Road Vihecles B) B) B)
BroHoof B) /)(\
-DrBronyGamer

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Signals on entry to stations 9 years 11 months ago #2810

There are bridges for that. Using the rigth kind of signals helps too. If you use (1-way) path signals and leave 1 tile without signals on both sides of the crossing, you'll see that there's way less or maybe no crashes.
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Signals on entry to stations 9 years 11 months ago #2865

I only add signal if too many cargo so I can create round railway to get many trains on the rail,
but it's costly

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