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TOPIC: Tournament Welcome 2018

Tournament Welcome 2018 11 months 1 week ago #6304

while testing the possible settings for the Tournament, got into this little bastards:

Aren't listed here .

Therefore, and to provide our players faster ways to deliver their cargo, Tournament server will start on the year 1995.
Goal was updated to 30 mill, because we all understand how hard those attacks can be.

Good luck to us all and... Enjoy the games :)
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Last edit: by ST2.

Tournament Welcome 2018 11 months 1 week ago #6305

ST2 wrote: BTPro team announces a Special "Welcome 2018" event!!

When this Event is announced, 2017 will still be ruling. But when it happens, 2018 will be 2 weeks old. Speaking in "years" age, the perfect timing to understand that 2018 is welcome ^^
And 2018 will know that we're prepared for the easy and harsh parts of it. So, lets start with "hard mode" activated. Breakdowns and Disasters will be enabled and several costs raised.
Preparing for the worse will make other aspects smooth and almost effortless to overcome. I'm talking of games too ;)
So, lets try it the Australian way, includes driving "lefty", and see the details.

Required NewGRF's:
- Auztralian Industries AuzInd170 (v7) - AuzInd170.grf;
- Australian AuzTrains and NSWTrains AuzTrains (v29) - AuzTrains.grf;
- Road Hog (v1.3.0) - road-hog.grf;
- Squid Ate FISH (v2.0.3) - fish.grf;
- av8 Aviators Aircraft Set (v2.21) - pb_av8w.grf;
- Base Costs Mod (v5): basecosts.grf; (all air related - build, maintenance and running costs - are 4x and terraforming double)
- Reduced Passenger Payment (v1.0): reducedPassengerPayment.grf; (reduces to half the passengers and mail payments)
- AuzObjects Fake Bridges Culverts (v1) - AuzObjects_BridgesAndEmbankments.grf;
- AuzObjects Farms (v1) - AuzObjects_Farms.grf;
- AuzObjects Towns (v1) - AuzObjects_Towns.grf;
- AuzObjects Fake Roads (v1) - AuzObjects_FakeRoads.grf;
- AuzObjects Fake Trains (v2) - AuzObjects_FakeTrains.grf;
- AuzObjects Fences (v2) - AuzObjects_Fences.grf;
- AuzObjects FakeRailwayLines (v3) - AuzObjects_FakeRailwayLines.grf;
- AuzObjects Land And Water (v6) - AuzObjects_LandAndWater.grf;
- AuzObjects Landscape (v3) - AuzObjects_Landscape.grf;
- AuzObjects Rail (v6) - AuzObjects_Rail.grf;
All can be downloaded under "Check Online Content" option/button or "Find missing content online", when server is selected.

Tournament Date:
- 14/01/2018 (Sunday, January 14th) - 15:00 (GMT)

Server Specifics:
- Random map - Will be launched 1 hour before tournament starts;
- Game version: The stable OpenTTD version on tournament's date;
- Gamescript: xShunter Company Value;
- Landscape: Desert;
- Map size: 1024x2048
- BTPro rules: openttd.btpro.nl/forum/11-server-rules/10-server-rules
- Start: 1995; End: Goal
- Companies Autoclean: OFF;
- Limits: Trains: 1000, Road vehicles: 1000, Ships: 30, Aircraft: 50 | Station spread: 8 tile(s)
- Breakdowns: ON;
- Disasters: ON;
- Max Loan: 400000 GBP;
- Multiple similar industries per town enabled;
- Max companies: 15;
- Max players per company: 2;
- Goal: Reach a Company Value of 30.000.000 euros;

Reward Points:
- The reward formula will be the one used on CV servers PLUS a bonus of 2x for winner(s) and 1,5x to the others (and some other bonifications ^^).
- BTPro VIP Membership: 1st, 3 months; 2nd, 2 months; 3rd, 1 month. (if more that 1 player per company, days will be divided).
- Registration is not mandatory, but only players that sign up here to tournament will have reserved slots and points.
- Logged in players will also get bonus points for playing.
- Minimal Company Value to receive points: 100.000.000 (10 % of the goal).
- Points would be adjusted after.

Registering will be closed at January 14th, 14:00.

The above settings may be subject to change.

Meanwhile, all can practice on our ..:: TRAINING SERVER ::.. Enjoy the games :)

Good luck to us all :)

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Tournament Welcome 2018 11 months 1 week ago #6306

I think it was the way Iceman found to sign up for tourny. O7
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Tournament Welcome 2018 11 months 6 days ago #6312

Please, add me. Blackyjack

Thx
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Tournament Welcome 2018 11 months 2 days ago #6323

Hi ho,

Just training a bit on the training server, ofcourse.. However i find alot of bugs which are really annoying.

1. Wharf A is supposed to accept seafood, milk, Fresh Produce. It acceps in reality only seafood.
2. Beacon factory does not produce anything when supplied with livestock
3. Creamery does not produce anything when supplied with milk (havent tried other resources, cant be bothered)
4. Super Market accepts Fresh Produce and fresh produce (huh?!?). It does not consume the supplies however.

This was just from half an hour of testing. Look into if these NEWGRFs are properly working and tested please.

The trainset itself is horrible. I have 4 choices of types of the same trains, they were all "invented" in like 1940, steam engine and they have the highest tractive effort and highest speed and are cheap which makes all other new invented trains useless. Besides that I have now the options to pick the best reliability in these 4 trains (1 = 99%, even though it was supposed to be invented in 1942).
All this trainset does it make it horribly complicated to figure out the combo for cars to transport the goods of choice.

This is a serious request to reconsider the tournament settings and NewGRFs.

Thanks in advance,

Solo
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Tournament Welcome 2018 11 months 2 days ago #6324

I recon that AuzInd have some flaws. The TRAINING server exists to people discover a good winning tactic, therefore, using the working part(s) of it ^^
Anyway, AuzInd page is here and I guess the maker will appreciate the bug reports :)

About the trainset and the "horribly complicated to figure out the combo for cars"... makes part of the hassle and complicated parts for the Tourny. Afterall, you can hide unwanted vehicles and they won't bother you again :)

Thank you very much for your reports and ideas but will remain as is :)
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