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Welcome to the BTPro OpenTTD Community

This community was build around the game: OpenTTD
OpenTTD is an (Free) open source simulation game based upon Transport Tycoon Deluxe


 

!!! Please note that a few servers have been shut-down !!!
Most of the times these servers were doing nothing (no players),
that's why I've decided to slim down the number of OpenTTD servers running.

I have made a selection to keep the most popular servers online.
If you miss a OpenTTD server that you REALLY played a lot, please do post
in the forums. I will then check if I can get it back online!

I'm trying to work from now on with only 1 physical server to
run all OpenTTD instances!

The following servers have been shut down recently:

1, 2, 6, 7, 9, 10, 11, 12, 13, 15 & 18

Frank



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Make sure to download the newest version of the BTPro OpenTTD Client from the "BTPro OpenTTD Client Talk" Forum!

!!! BTPro Client Latest Update: the 27th of September 2023 !!!
!!! Current OpenTTD Version: 13.4 !!!

Goto the "BTPro OpenTTD Client Talk" forum to download the client and leave a message if it's working for you



Currently we have 4 Server Operators:

Frank, ST2, Wacko1976, Inscius!

We are badly looking for moderators!

Want to be part of the team?! Want to help?! Read below...


 
NOTE:
Admins will act on the basis that ALL players know the game and it's mechanics.
We think that no one goes to an online game without first some practice and know how to play it.
Companies without registered nicknames (as shown in Client List) on it, can be reset without warning!
To learn OpenTTD mechanics, there is a forum/wiki and... a Single Player mode!!
Practice before playing on BTPro, and if you decide to start, READ THE RULES first.


 
If you wish to become part of the BTPro Server Operator family, ensuring that the rules are upheld with fairly and justly,
the willingness to teach new players on how to play the game and to make sure BTPro is one of the most relaxed,
entertaining servers out there for OpenTTD then apply in the Moderator Applications section below!

Also do not hesitate to ask us a question in the forums or when you see us online on one of the servers!

Happy Gaming!

TOPIC:

The OTTD Tips Thread 10 years 8 months ago #2050

Also a good note is that if you can avoid hills or landscape them into flat land large enough for your tracks to go through then that's a good idea, however i wouldn't recommend going out of your way to make it happen

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The OTTD Tips Thread 8 years 3 months ago #4966

For the people that want to play a little faster and want to make use of the shortcuts.
There is a file in your folder... documents/openttd/hotkeys.CFG just open hotkeys.CFG with a notepad and you can bind your own hotkeys. Just remember to make a backup incase you screw things up.

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The OTTD Tips Thread 8 years 3 months ago #4993


Picture

Square Acceptance

Taking supplies always follows your placed station's catchment range while the acceptance does not, it is always in a square of your currently placed stations.

A good trick to know about in tight spaces. (Not allowed on BTPro, bare in mind)
//Magnus 'Saber' Jonsson
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Last edit: by Saber.

The OTTD Tips Thread 8 years 3 months ago #4994

Saber wrote:


Picture

Square Acceptance

Taking supplies always follows your placed station's catchment range while the acceptance does not, it is always in a square of your currently placed stations.

A good trick to know about in tight spaces.


This station placement violates our server rule #7 (already talked) and companies using it will be reset. It is NOT an accepted building style.
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Last edit: by ST2. Reason: typo

The OTTD Tips Thread 8 years 3 months ago #4996


Picture

Loopless City Building

When your town tries to build a house, it will start from the center tile, going at a random road path to find an empty spot left or right of a road tile to place a building at.

If it now happens to be that you have built like the "Loop City Building" in the top right corner, it may very often happen that this path will be going around in circles, until it reaches it's peak distance where it will do a "Cycle Skip". Meaning it will start over from Center tile with time in days being your loss.

The "Cycle Skip"(CS) information can only be shown by using unofficial clients namely btpro.nl's or citymania.org's. It will display a lot more information about your city building and serve as a good ally for you, download it.


The "Loopless City Building" design has the main purpose of evening out the houses built, being even chance to pick any road in any direction. The second purpose is to not have any connecting Loops in your design, where you can never get a "Cycle Skip" unless you have blocked all possible building spots outwards in picked direction with stations or rails for example.

This design can be continusly spiraled around your town up to 1.7~ Million population (Tested in Single Player) without any Loops being made.


About people calling it the Swastika. First off we tried it with a single road per direction where it was named simply the Spiral, and it was flawed because it reached it's peak around 30k pop. And after adding another road per direction which gave it it's full potential it was named Double Spiral. I guess it's up to you what to call it, maybe even find a new name for it.
//Magnus 'Saber' Jonsson
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The OTTD Tips Thread 8 years 3 months ago #4997

ST2 wrote:

Saber wrote:


Picture

Square Acceptance

Taking supplies always follows your placed station's catchment range while the acceptance does not, it is always in a square of your currently placed stations.

A good trick to know about in tight spaces.


This station placement violates our server rule #7 (already talked) and companies using it will be reset. It is NOT an accepted building style.


If you say so. But its still a trick to know about. Good you mention its against the rules then :)
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