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Welcome to the BTPro OpenTTD Community

This community was build around the game: OpenTTD
OpenTTD is an (Free) open source simulation game based upon Transport Tycoon Deluxe


 

!!! Please note that a few servers have been shut-down !!!
Most of the times these servers were doing nothing (no players),
that's why I've decided to slim down the number of OpenTTD servers running.

I have made a selection to keep the most popular servers online.
If you miss a OpenTTD server that you REALLY played a lot, please do post
in the forums. I will then check if I can get it back online!

I'm trying to work from now on with only 1 physical server to
run all OpenTTD instances!

The following servers have been shut down recently:

1, 2, 6, 7, 9, 10, 11, 12, 13, 15 & 18

Frank



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Make sure to download the newest version of the BTPro OpenTTD Client from the "BTPro OpenTTD Client Talk" Forum!

!!! BTPro Client Latest Update: the 27th of September 2023 !!!
!!! Current OpenTTD Version: 13.4 !!!

Goto the "BTPro OpenTTD Client Talk" forum to download the client and leave a message if it's working for you



Currently we have 4 Server Operators:

Frank, ST2, Wacko1976, Inscius!

We are badly looking for moderators!

Want to be part of the team?! Want to help?! Read below...


 
NOTE:
Admins will act on the basis that ALL players know the game and it's mechanics.
We think that no one goes to an online game without first some practice and know how to play it.
Companies without registered nicknames (as shown in Client List) on it, can be reset without warning!
To learn OpenTTD mechanics, there is a forum/wiki and... a Single Player mode!!
Practice before playing on BTPro, and if you decide to start, READ THE RULES first.


 
If you wish to become part of the BTPro Server Operator family, ensuring that the rules are upheld with fairly and justly,
the willingness to teach new players on how to play the game and to make sure BTPro is one of the most relaxed,
entertaining servers out there for OpenTTD then apply in the Moderator Applications section below!

Also do not hesitate to ask us a question in the forums or when you see us online on one of the servers!

Happy Gaming!

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TOPIC:

CB's 2x2 road grid 8 years 2 months ago #5070

the "growth bug" made town growth only each 106 days (most common value seen) and wasn't a GS crash - and wouldn't changed, no matter how much you delivered to town. In some cases Goods weren't even necessary, for example :S

as Wacko1976 said, sometimes had endless games (with that growth speed) ^^
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CB's 2x2 road grid 8 years 2 months ago #5073

Wacko1976 wrote: I kinda liked the random roads... you could pick the town layout you preferred.
But with the explanation from ST2 that this could help fix the growth bug, i'm all for it. Often players don;t recognise the bug en you get stuck in an endless game where a voterestart fails bc other player don't react or don't believe you when you explain its an annoying bug.


The roads arent connected in a square from scratch so i dont understand what you mean that you cant make your own layout.

Its much easier to convert 2x2 to random/3x3 than vice versa.

Random to 2x2/3x3 is an OCD story by itself.
//Magnus 'Saber' Jonsson
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Last edit: by Saber.

CB's 2x2 road grid 8 years 2 months ago #5075

The roads arent connected in a square from scratch so i dont understand what you mean that you cant make your own layout.

Its much easier to convert 2x2 to random/3x3 than vice versa.

Random to 2x2/3x3 is an OCD story by itself.


Bc of random layout, depeding on your own preference, you could pick a (often small) town 2x2 or a 3x3 starting grid, or sometimes i wanted someting else and pick a town with a scribly layout.
doesn't matter, i win enough games and will still loose to M1 and SkyBrutus, no matter what starting grid. :unsure:

:)

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Last edit: by Wacko1976.
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